Want to play a mud with me? here are some scripts for tintin++ that make it ez

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telnet://windsmud.com:4500


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#split
#act {[OOC] %1} {#script {date >> ooc.log && echo "[OOC] %1" >> ooc.log}}
#read junk.config
#read murder.config
#read sounds.config
#read map.config
#echo {================================================================================}#
#echo {dead trigger}
#ACT {is DEAD!!} {#script {screen -dmS victory mplayer -speed 1. "/home/user/.tt/sounds/victory.ogg"};get all corpse} {5}
#echo {set alarm alias}
#alias {alarm} {#ticker {alarm} {wake;#unticker alarm;#script {screen -dmS alarm mplayer -speed 1. "/home/user/.tt/sounds/morning.ogg"}} {184};#tick}
#echo {set lunch alias}
#alias {lunch} {tv;recall;w;s;open east;east;close west;visible;buy rat;eat rat;buy rat;eat rat;open west;w;close east;n;e;drink fountain;tv}
#echo {Sneak Failsafe}
#ACTION {But you are standing in plain view of the world...} {sneak} {5}
#echo {Flee Hard}
#act {PANIC! You couldn't escape!} {flee}
#echo {liq}
#ALIAS {liq %1} {drop %1;sac %1} {5}
#echo {new}
#ALIAS {new %1} {buy %1;wear %1} {5}
#ALIAS {sk} {skill all} {5}
#echo {dine}
#alias {dine %1} {buy %1;eat %1}
#echo {guzzle}
#alias {guzzle %1} {buy %1;drink %1;liq %1}
#echo {dip}
#alias {dip} {get tabac pouch;eat tabac;give pouch rotan;give pouch theo}
#echo {toggle verbose (tv) and verbose toggle (vt)}
#alias {toggle verbose} {prompt;autoexit}
#alias {verbose toggle} {autoexit;prompt}
#alias {tv} {toggle verbose}
#alias {vt} {verbose toggle}
#act {You learn from your mistakes, and } {sk;bigtext Skill Up!}
#act {You have become better at} {sk;bigtext Skill Up!}
#act {That person is not here.} {scan}
#act {%1 leaves west.} {#act {%1 has fled!} {w}}
#act {%1 leaves east.} {#act {%1 has fled!} {e}}
#act {%1 leaves north.} {#act {%1 has fled!} {n}}
#act {%1 leaves south.} {#act {%1 has fled!} {s}}
#act {%1 leaves up.} {#act {%1 has fled!} {u}}
#act {%1 leaves down.} {#act {%1 has fled!} {d}}
#echo {////////////////////////////////////////////////////////////////////////////////}
#echo {open doors}
#alias {o n} {open north}
#alias {o s} {open south}
#alias {o e} {open east}
#alias {o w} {open west}
#alias {o u} {open up}
#alias {o d} {open down}
#alias {c n} {close north}
#alias {c s} {close south}
#alias {c e} {close east}
#alias {c w} {close west}
#alias {c u} {close up}
#alias {c d} {close down}
#alias {close all} {close up;close down;close north;close east;close south;close west}
#alias {oa} {tv;#echo {OPENING ALL THE DOORS!!!};o u;o d;o n;o e;o s;o w;tv}
#act {(up)} {oa}
#act {(down)} {oa}
#act {(north)} {oa}
#act {(south)} {oa}
#act {(east)} {oa}
#act {(west)} {oa}
#gag {I see no door %1 here}
#gag {You can't do that.}
#gag {Exits will no longer be displayed.}
#gag {You will no longer see prompts.}
#gag {Exits will now be displayed.}
#gag {You will now see prompts.}
#echo {\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\}
#echo {* maps}
#echo {=========================}
#echo {2illian.map}
#echo {aringillDock.map}
#echo {caemlyn.map}
#echo {eastOfCaemlyn.map}
#echo {illian.map}
#echo {lordsOfCaemlyn.map}
#echo {maerone.map}
#echo {newbie.map}
#echo {riverRoad.map}
#echo {stedding.map}
#echo {tarValon.map}
#echo {theWays.map}
#echo {toTheStedding.map}
#echo {Tsofu.map}
#echo {westOfCaemlyn.map}
#echo {whitebridge.map}
#echo {* skills}
#echo {=========================}
#echo {backstab.config}
#echo {bash.config}
#echo {berserk.config}
#echo {butcher.config}
#echo {dirt.config}
#echo {hunt.config}
#echo {hurl.config}
#echo {kick.config}
#echo {sandtoss.config}
#echo {search.config}
#echo {treat.config}
#echo {trip.config}
#echo {}
#alias {bigtext %1} {#script {bigtext "%1"};#read bigtext}
#act {You receive %1 experience points.} {#math {rxp} {%1 * 1.5};bigtext $rxp real xp!;#math {dif} {$tnl / $rxp};bigtext $dif more TNL!}
#act {v %1xp>} {#var {tnl} {%1}}
#config {log} {plain}
#config {repeat enter} {on}
#config {command echo} {off}
#Config {wordwrap} {off}
#act { frowns, confused by all the recent comings-and-goings.} {scan}
#act { opens the door.} {scan}
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does it have a GUI
*spork*

the mud doesn't. tintin will make useful ascii maps for you tho. (i have some of the mud mapped if that's your thing)

otherwise, try mudlet. it has a gui.
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