also do I get free copies of these for inventing them because if so I'll make so many more
I added all of your items as daily features, plus gave you 2 of them for free. Your drawings are awesome, but for now I would suggest holding out until the user-shops are ready. Adding new items is time-consuming for me, and I am lazy. Plus, with user shops, you will be able to reap sweet sweet coral from your designs.
I'd like to know more about how scarcity of items is going to work once people can open shops and sell their own items. Is there going to be a limit to how many are sold? Once you make a design you can sell it infinitely forever? Will there need to be moderator approval for designs so people don't just make blank avatars or scribbles?
I'm still thinking about exactly how it will work, but here's roughly the idea right now:
Designing- First you would have to purchase a consumable item called Blueprinter (or something like that)
- Then, you use your Blueprinter to submit the artwork and details for your item
- Your design goes through an approval process performed by moderators
- Required materials for crafting your item are generated based on things like the item type and Blueprinter quality
- If we want mods to influence the production cost (idk yet) we can allow them to set a suggested price or rating for the item, which influences the generated requirements for materials
- Your design is returned to you as a re-usable Design item
Crafting- You can craft any item from an approved Design as many times as you want
- Materials can be bought from NPCs.
- Maybe there are some super rare and expensive materials for things like body types and eyes, so that they remain as highly sought-after items?
Selling- You set the price for an item and drop it off in a thread or post, like the Santa NPC.
- OR maybe the price is pre-generated, and can't be changed? And the total cost of materials always makes out to be a percentage of the item cost.
It may change a bit, but that's roughly the vision right now. It is fairly complex, so I may start off with a simplified version of that.