!acrowar:
- it's Apples To Apples or Cards Against Humanity with more effort by the players and more creativity. Fund it.
!duel :
- read up on parlour games for competition. !duel is just a fancy way of choosing one of two. Could just be flipping a coin, rolling a die for odds-evens, or inside the black box as complicated as Blaseball but it's still just f(A,B) -> C in the end.
- fatigue mechanics? I think in game design it's called "anti-poop-socking" to nudge the human player away from playing too much at once. This would stop the botting to grind-up stats, and make people vulnerable to getting dogpiled. Maybe a throttle for how much you can gain from sequential wins, or gains tied to the duration since the last !duel ?
!hangman:
- What'll we do instead of drawing a stick-figure? ascii-art of a burning fuse to a bomb? a noble marching slowly to the guillotine?